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Plasma beam metroid prime
Plasma beam metroid prime




plasma beam metroid prime plasma beam metroid prime

Once you've raised the ceiling, look at the white door.With this method, it's a lot easier to make the jump. Jump, just before the peak of your first jump, Space Jump and press forward. When you're on the bump, get your back against the Spider Ball track and hold back on the Control Stick. This jump may look tight at first, but here's a trick to make it easier. Use a Ghetto Jump to bypass the third platform's Spider Ball Track.Therefore you will probably need to use a Dash Jump off of a Puddle Spore as shown in the alternate video to reach the spinners. In the Japanese version of the game, the stalagmite used in the above method is missing.Using an L-Lock Spring Space Jump helps you to reach the first platform.Use your first jump to aim for the spire, and with your second jump you have more than enough time to align yourself. When you are standing on the metal crate, lock your view all the way down.From here, Space Jump to the thin spire of rock next to the box. Once on the rock, look for a metal box next to the door and space jump to the part that's sticking out. To begin, get near the wall and hop on top of the rock so you balance atop it.First of all, if you own the North American Player's Choice version of the game, you will not be able to get the Plasma Beam without first collecting the Grapple Beam, due to a lock placed on the door to Plasma Processing by Retro Studios in that version of the game.Plasma Beam without Grapple and Spider Video Alternate Video You're still barely maintaining it when on the Gunship at all, so keep that in mind when positioning Samus for the Dash Jump. If you go even a bit behind it, the lock-on will break. Be careful not to move farther than you need to when going back to the Gunship. When you reach the Gunship, jump on it and do the rest like the NA version, the only real difference being you're using a Seedling for your Dash Jump instead of the Glowing Spidervine outside Temple Hall.Lock on to the closest one and head back to the Gunship in Landing Site even when the door closes as you move away, you'll still be locked on to the Seedling as long as the target doesn't pass over the closed door. Go through the door below the Spidervine and enter Temple Hall, a room on the path to Artifact Temple.If you have one of those versions, use the method shown below. Since this Dash Jump uses the Scan Visor, an alternate method is needed for the Japanese, European, Australian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game.Both work, just make sure you release L as soon as you hit B to dash, or you'll probably have trouble getting on the ledge. There are two different styles people use here some wait a bit after locking on to the Spidervine, while others dash jump the instant they lock on. When ready, move as far back on the Gunship as you can go without falling off, then go to the right edge of the turbine and Dash Jump from the Spidervine.This scan point is conveniently out of your range from the Gunship, yet close enough that you can still lock on to it. Switch to the Scan Visor and look for a Glowing Spidervine just above the door past the waterfall, the one that leads to the Artifact Temple. You have to Dash Jump from the bottom right of the ship to this ledge, but since there are no enemies in Landing Site, you'll have to Dash Jump from a scan point.This ledge is your destination from the Gunship. In Landing Site, get on the Gunship and take a look at the ledge right of it, against the wall and in between two doors.

plasma beam metroid prime

Alternatively, playing it safe and only using the Plasma Beam and Morph Ball Bombs to hit the Sheegoth's stomach works just fine if not just a bit slower. The mouth is accessible to attacks, so quickly switching to the Plasma Beam is a good way to get some extra hits in. While it will cause ice balls to shoot from its mouth, the mouth will be open. The most useful, start-of-game friendly, weapons to use are the Morph Ball Bomb and the Plasma Beam.Ī good method to fighting Sheegoth is to switch between the Plasma Beam and another Beam to hit the ice crystals. The Power Bomb will kill Sheegoth in one hit. Missiles will directly affect its head, being the only weapon to attack its head area. The Morph Ball Bomb also works to inflict some damage on the belly. It becomes easy to aim at the creature's stomach with the Plasma Beam, but can still be absorbed into the ice beams. The weapon appropriate for the job is the Plasma Beam. Though most beams will simply absorb into the crystals, this will cause more ice balls. Sheegoth's weakness is located on its belly and inside its mouth. RELATED: Most Iconic Suits Of Armor In Gaming History, Ranked






Plasma beam metroid prime